There is tons of fun in the single player campaign - laying waste to a score of enemy tanks while maneuvering through a city, literally kicking supply trucks out of my way, slamming into buildings with my 100 ton Atlas and shattering glass and steel. Say I don't have Xbox Live, is MechAssault still a good buy for me and why? Nothing is cooler the 7 Elementals trying to take out a big 'Mech. I really enjoy the games we play with the Elementals (advanced power armor) too. These both have twin PPCs so I guess you know my favorite weapon. My favorites? I've had excellent results with the Mad Cat, but favor the Uziel if I need to move and jump jet quickly. The Belial fires lethal, twin Gauss Rifles and will thrive staying at range and using cover. A Thor pilot will be very successful getting in the enemies faces and chewing them up with Auto Cannons. If the terrain favors jump jet tactics, then the Belial or Thor will both work awesomely, but each requires different fighting styles. Standing still without cover will dramatically shorten your life expectancy. If lean toward the sneaky and you enjoy being stealthy, then look to the Hackman or Puma with NulSig, which cloaks you from the enemy. These behemoths can do massive amounts of destruction, but can be taken by a quick, agile, enemy and a skillful player. Maybe an Atlas or Prometheus will do the trick. If you like to wade into the battle and just blast away, then plan on bringing some tonnage. Selecting a 'Mech should be based on the player's tendencies and play style. Talk about the different mechs in the game. This allows us to speed the game up and keep the action and destruction intensity at its highest level. With MechAssault we wanted the power of the 'Mechs accessible immediately so the player can focus on tactics and not worry about managing the 'Mech's systems. Microsoft has that covered with MechWarrior 4: Mercenaries and the unbelievable stuff they haven't announced yet. Personally, I think the higher screen resolution and the keyboard for the PC make a better "simulation" platform. MechWarrior rocks on the PC! But truthfully, these types of simulations just haven't gotten a huge following on console platforms. Talk about the differences between the two and why Xbox went the action route. MechAssault is quite a different experience than the MechWarrior series. This is an evolving storyline that will link the timeline between the Federated Commonwealth Civil War and the events leading up to the MechWarrior Dark Age seen in the WhizKids tabletop game. Where does MechAssault fit in the MechWarrior universe as far as story, characters, and mechs are concerned? we had to "go for it" and make MechAssault a launch title for the incredible online console service. This change required additional technical work and would put our schedule much closer to the "Live" launch. In the pre-production phase of the game's development, it was decided that MechAssault would benefit from a lower camera perspective that would allow the player to see to the horizon. When we started the game we planned to ship earlier then Xbox live, so it really didn't make sense to support the service. MechAssault was not originally intended to be online. Well, that's the Readers Digest version anyhow. The powers that be at Microsoft blessed the idea and presto. About 9 months after Microsoft purchased FASA Interactive (which became FASA Studio), David and I started collaborating on ideas for making an action 'Mech game for the Xbox. We often talked about taking an "action" approach to BattleTech and putting it on a console platform. How did MechAssault for Xbox come about? Was it always planned for online?ĭavid Luehmann (Microsoft's FASA Studio director) and I worked together on the Sega Genesis BattleTech game and then again in the earliest stages of MechWarrior 4.
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